20 years ago, you created a game, optimized it for PC, released it and that was it. Today, the situation is quite different since games are everywhere. On web, in messaging apps, in VR, on bus, airplanes, PCs, mobiles, consoles, gamepads, TVs, cloud, even on a better calculator... Each platform has specific requirements, features, SDKs, documentations. Releasing cross-platform games is time consuming, and to be honest, customizing games for next and next platforms is really boring matter.
We understand exactly the distaste for doing this activity from our own experience. However, every new platform may bring new players and revenues. In addition of that, supporting your game on more platforms is useful for decentralization - you just decrease your dependency on individual platforms.
GameArter as a cross-platform solution
When you create an instant game, then you usually target messaging apps (Facebook, Wechat, Snapchat...), web (Yandex, PacoGames, Spilgames...) and maybe ports for mobile stores provided by Google, Apple and Amazon.
In a case of classic bigger games, you deal with the similar wide selection of platforms to port your game on. Steam, Epic Games, PlayStation, Xbox, Google Stadia, mobile app stores or even good old digital copies on DVDs.
Studying documentations, features and requirements for every of this platform costs enormous amount of time - time that you could invest to more interesting and entertaining things - improving your game, visit your loved ones or sleeping.
Platforms of similar types use similar features. What is popular on one platform, it is being added also at others soon. In the end, you will find out, that all you need is one central SDK which would tell you what features are available to use and translate your requests to language of platform that your game is currently using automatically on background. To learn and use 1 SDK everywhere.
The second benefit of such SDK is aggregation of all data in one place. This is useful for simple management and analytics. With help of this you can look at data on a level of all games as well as individual platforms and compare them with each other for any kind of purpose you need.
Can I use the SDK?
Yes, currently you can use GameArter SDK for releases on Web, Facebook and Yandex.
When will be available support for next platforms?
Extension for next platforms mostly depend on games. Our goal is not only to provide universal SDK, but in a case of developer’s interest to provide him also game publishing service - help with releasing, marketing, monetization and analytics at these platforms.
If you have an interesting game that you would like to release at any platform, contact me at firstname.lastname@example.org. If we see a potential in the game, we are able to bring SDK extension for the platform in quite short time and be part of the process of releasing the game at the platform.
Finally, here’s updated list of platforms you can release your game on:
Most friendly and decentralized platform to release your game on. Web platform consists of thousands gaming websites of various size where users can find and play games natively. There are no requirements for special hardware, software, installation, permissions or payment. Just 1 click and users can play. For example of gaming websites, you can check PacoGames.com and Games44.com. Distribution of games at these websites is processed via GameArter service. All websites use 1 customizable version of a game while all settings, monetization, data aggregation, updates and so on are available on one GameArter project panel.
Messaging apps / social sites
Games are part of every social app. And if not, they will be soon. This is logical, because games allow to increase engagement at social sites and promote their main differences and advantages - e.g. camera interactions.
Mobile app stores
Google Play, Apple App store, Amazon Underground and the others.
When desktop, then Steam. It would apply maybe 2 years ago. Today, developers may use also new Epic Games store or Gameroom by Facebook.
Engage sections of websites
Many big websites use games to increase engagement, creating procrastination space or extended content for their users. E.g. The New York Times news run own gaming section called Crosswords.
Onboard systems (buses, plains, trains, taxi), Cloud (Google, Nvidia), Smart TVs, smart watches.
Our goal it to eliminate most often technical problems of releasing cross-platform games and let developers to think better which platform are they really interested in and which one is the most beneficial for their games.