Developers, publishers, gaming websites, influencers, media owners - all have the common goal - be successful. GameArter connects game developers with partners with a goal to provide quality or additional content in a form of games for their audience. This synergy brings promotion for developers and better engagement, brand awareness and extra revenue for partners. All simple to use, developed, managed and operated by GameArter platform.
Simple explanation of GameArter services for partners
What would be a gaming website without games? With GameArter you can get free games with the best conditions in the market, moreover extended about individual customizations right for your website.
Games bring additional content for free time and increasing user engagement on a website. Major magazines such as Los Angeles Times, The Washington Post, USA Today, CNN, or Daily News already provide games for their users. (usually on a separated subdomain) Jump on this trend with GameArter.
People love games and will play them forever. Use GameArter to get games allowing monetizable gameplays + get extra revenue for all users who start play these games or visit gaming websites.
Do you have a game(s) you would like to release it, but you miss important tools to run, monetize, promote and track it? GameArter allows using of its solution for any kind of game, with any brand and monetization way.
There have been created many useful tools, features and services for games by GameArter. Most of them is reusable on any kind of a website. GameArter provides selected tools for free in a form of open source. All partners can use support from GameArter for their implementation.
Selection of following blog posts bring other reasons why to become a partner
Frequently asked questions. If you have other questions, feel free to ask us.
Once a game developer releases a game over GameArter (and it's checked by GameArter that there are no serious bugs), a partner recieves immediate notifications about option to release the game, including a guide of how to place it on its web (usually amde via iframe element) + rewards for sharing it. The game is configured for partner's website and all revenue for partner is being tracked immediatelly after 1st impression (first game launch).
By default, revenue share for partners is set by developers and can reach values from 0% to 92% for partners. The amount of share may be dependent on quality of the game, importance of the partner and developer's business plan. Usually, the more important the partner is (generated gameplays and revenue), the higher revenue share + other benefits the partner is able to achieve.
In a moment when 1 game is available via more game distribution platforms, partner using version of the game provided by GameArter automatically gets the same conditions (revenue share, ingame brand etc) as a distribution platform with the best conditions for its partners.
In a nutshell, by using games from GameArter partners automatically get the best conditions for every game available on the web.
Yes, under 1 of following conditions:
GameArter allows game developers to place maximally 1 external link directly into their games. All new games with higher number of links are automatically rejected. Every game can further contain unspecific number of other external links powered by GameArter system while these links are leading always on the brand website. In a case that the partner has active own in-game brand in gamearter games, all these links leads users on the partner's website.
GameArter as a SAAS service for game developers and other partners do not hold any rights which mean that developers can remove or adjust their games in any time (see How is it with game updates question). Only exception is in a case of games using IAP (in-app purchases) where GameArter takes care of do not harm users who bought any game items for real money in these games.
For option to provide partners sufficient probability that the games they decide to publish / promote will be available for a long time, GameArter is going to create a reputation system of game developers.