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var gameArterSdk = { Ads: { _i: function(){ } } } gameArterSdk.Ads._i(); function adsmutesound () { if(game.sound.mute==false) { admutevar=true; } //this.sound.frame = 1; game.sound.mute = true; } function adsunmutesound () { console.log("admutevar| ", admutevar, game.sound.mute); if(admutevar) { //this.sound.frame = 0; game.sound.mute = false; } admutevar=false; }